| || |
I was able to add pickup items to the gameplay. Timey can walk up to an object with the tag 'pickup' and when the player presses the 'F' key, Timey will pick up the object. For now, to drop it he has to press 'R', which isn't a very friendly control design. I also added animations to the player character which is just a little blob fellow. When still, he looks still-ish. When moving he squishes down a little and the little bob on his head sways back behind him. When jumping, he looks free and happy to be alive with his mouth open as he looks to the sky. Falling, his bob goes upward and he looks down. Landing gives a little squish. This was all done using 5 sprites and Unity's animator.
I got the time switching mechanic working. The overarching idea is to create a tag called 'present' and a tag called 'past'. Anything that is 'present' is seen and interactive in the world when Timey is in 'present' time. When you press 'E' on the keyboard, it switches time frames. I also got basic movement for the player and the camera in using some open source unity code. The camera motion is nice because it is fluid and has a little give and easing in each direction.
The class-wide pitches were made this week and we have been pigeon-holed in to about ten teams of six for the time being. These smaller teams will come up with the best demos we can in the coming weeks. The top six-ish demos' teams will then devour the not-so-good demos' teams turning us into about six teams of ten.
The demo I will be working on in the coming weeks is currently titled Timey. Time to learn some Unity.
This week we're pitching our game ideas. We had to purge out 15 ideas in a mega-nerd roulette fashion and determine which of our pitches were the best. From the feedback we got in the roulette, we determined which pitch to elaborate on and re-pitch in a more formal fashion today. Ultimately, I went with what felt like got the best feedback–though, not by much. In today's re-pitches, I failed to enthuse my peers and was left regretting my choice of game pitch...shucks, now I can go and make some sweet games on my own time.
Next we'll see class-wide pitches and choose our favorite to form some small teams. More to come on that.