I added the parallax and background tiling effects to the sidescroll view mostly reusing code from my implementation in Timey. The effects of the parallax in the swarm game a little more sensitive and more difficult to perfect I believe due to the change in scale. This can be fine tuned in future iterations.
I also played NBA 2K15 on Xbox 360. I really should've read some reviews for the game on 360 (instead of on the current-gen Xbox One and PS4) because the only changes for this years NBA 2K series are the team lineups and the featured hip-hop music that I usually opt out of listening to. If there were more changes, I didn't notice them. All the new features were saved for the current-gen console versions. The 2K series is fun, but only receiving a line-up change isn't enough to keep me interested. Needless to say, I'm now shopping for an Xbox One in hopes that I'll be playing my own—and my classmates'—games on it in the near future.