As a team, we've met now 3 times for 2-4 hours each time and we still haven't nailed down our theme, main character, gameplay, etc. over the break the programmers are going to create a side scroller and a top-view to demonstrate gameplay and aesthetics in each perspective. I will be on the team working on side view because of my previous experience with implementing the parallax effect in Timey. This will enable the designers to make a better decision on which perspective we should run with. This is what will be done over Fall Break.