The beginning of this semester marks the beginning of my senior year in the Entertainment, Arts, & Engineering (EAE) program at the University of Utah. The senior capstone project is a full-year project that involves the full lifecycle of creating a video game for a major platform from inception, to starting a business, to releasing live to the market.
It was initially being pitched by the professors Bob Kessler and Roger Altizer that we would be developing for the Playstation® Vita–I wasn't exactly thrilled about the idea of developing for a handheld I had never played, nor cared much to ever play. But, lo and behold, there is a whole new generation of cutting edge game consoles out there that are itching for new student games in there online stores. Bob and the rest of the EAE faculty have been working their collective butt off to land approval with Microsoft® for a slew of new student games on Xbox Live for the nearly 1-year-old Xbox One. There is a looming possibility that we won't be able to release to the Xbox One and that we'll have probably have to keep our games platform independent. Unity 4 seems to be a good fit for such a need and that's just the tool the staff has to decided to move forward with.
Students will begin coming up with ideas for games in the coming weeks and we'll eventually dwindle down to about six teams of plus-or-minus ten engineers and artists. But to know games, ya gotta play games and I hear my Xbox *ahem* 360 calling me (Yeah, I haven't been able to bite the bullet and get a next-gen console yet).
Students will begin coming up with ideas for games in the coming weeks and we'll eventually dwindle down to about six teams of plus-or-minus ten engineers and artists. But to know games, ya gotta play games and I hear my Xbox *ahem* 360 calling me (Yeah, I haven't been able to bite the bullet and get a next-gen console yet).