I got the time switching mechanic working. The overarching idea is to create a tag called 'present' and a tag called 'past'. Anything that is 'present' is seen and interactive in the world when Timey is in 'present' time. When you press 'E' on the keyboard, it switches time frames. I also got basic movement for the player and the camera in using some open source unity code. The camera motion is nice because it is fluid and has a little give and easing in each direction.
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AuthorAlex Stout is a game developer studying at the University of Utah. Archives
July 2015
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