Project Renew was a team project in my Game Development course at the University of Utah in 2013. The objective was to create a game that push an agenda in educating players about an important social or global issue. The scope started large focusing on all global pollution, but as deadlines encroached, we turned our focus to just one issue so we could concentrate on one game mechanic.
The issue we decided on was dirty water because it's an issue that has very evident and immediate effects on human life. According to The Water Project, 1 in 9 people on Earth do not have access to clean water. It's mostly an issue that effects third-world countries, but we also see the issue come up on our own soil, especially in regards to clean water pipelines.
Project Renew was developed by a team of 7 at the University of Utah. I was the Project Manager. I made major decisions in the overall vision of the game, scheduling, and I did most of the level design. The only coding I did was the scaling effect on the arrows simply because it enhanced the user experience.