We decided on the sidescroll view with an underwater, Gaelic, Celtic, pseudomythological theme.
Over the break, Michael added a sweet player mechanic that allows the player to control the swarm by drawing them around the map in a line. This inspired a few more mechanics that will likely push more innovation in the game. In the coming weeks we need to implement more enemies, level boundaries, more player mechanics, debugging features, and more. We will soon need to start thinking about UI which will be my role.