| || |
I was able to add pickup items to the gameplay. Timey can walk up to an object with the tag 'pickup' and when the player presses the 'F' key, Timey will pick up the object. For now, to drop it he has to press 'R', which isn't a very friendly control design. I also added animations to the player character which is just a little blob fellow. When still, he looks still-ish. When moving he squishes down a little and the little bob on his head sways back behind him. When jumping, he looks free and happy to be alive with his mouth open as he looks to the sky. Falling, his bob goes upward and he looks down. Landing gives a little squish. This was all done using 5 sprites and Unity's animator.